Users’ Experience of Digital Wayfinding Screens: A Uses and Gratification Perspective from South Africa

نویسندگان

چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Why Students Use Electronic portfolio: from Uses and gratification Perspective

E-Portfolio is considered as a digital collection of students’ work which demonstrates their reflections, experiences and progress over a period of time. Students can collaborate with other students and their lecturers through e-Portfolio. This paper explains the importance of uses and gratification theory in an electronic portfolio. Using the theory, this paper will investigate and examine the...

متن کامل

Understanding e-book users: Uses and gratification expectancy model

Despite the increasing popularity of and interest in e-books, there has been little research that evaluates book consumers’ actual interest in and preferences for digital content, and the factors that influence reading habits. To help fill this void, this study examines users’ experience of e-books in order to identify the areas of development, using Uses and Gratifications Theory (UGT), Expect...

متن کامل

Understanding the appeal of user-generated media: a uses and gratification perspective

Purpose – User-generated media (UGM) like YouTube, MySpace, and Wikipedia have become tremendously popular over the last few years. The purpose of this paper is to present an analytical framework for explaining the appeal of UGM. Design/methodology/approach – This paper is mainly theoretical due to a relative lack of empirical evidence. After an introduction on the emergence of UGM, this paper ...

متن کامل

A 'Uses and Gratification Expectancy Model' to Predict Students' 'Perceived e-Learning Experience'

This study investigates ‘how and why’ students’ ‘Uses and Gratification Expectancy’ (UGE) for e-learning resources influences their ‘Perceived e-Learning Experience.’ A ‘Uses and Gratification Expectancy Model’ (UGEM) framework is proposed to predict students’ ‘Perceived e-Learning Experience,’ and their uses and gratifications for electronic media in a blended learning strategy. The study util...

متن کامل

Employees' Intention to Continue Using Organizational Microblogs: A Uses & Gratification Perspective

There is a growing stream of research into organizational microblogging in recent years. Whilst the extant literature has mainly focused on technology-related factors to examine init ia l microblogging use, few studies have investigated user needs and gratifications and even less on the post initial adoption stage. Hence, the purpose of this research is to explore the factors that affect employ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Advances in Human-Computer Interaction

سال: 2020

ISSN: 1687-5893,1687-5907

DOI: 10.1155/2020/7636150